
What Do You Like In Your Puzzle Hunts?
Last year we wrote a little puzzle hunt called Crash Master. When I say it's a "little" puzzle hunt–it includes 14 puzzles that make up the larger metapuzzle–and it's not easy, taking well over 2 hours to solve (longer for some). Writing these puzzles is extremely enjoyable, but my favorite part is getting these puzzle hunts out to you! So I began to wonder, what are those components that make these puzzles the best for you, the end-user? Because what might make them fun fo


How We Started–The Advent Of One2Crew
It was a dark and stormy night….no that’s not it. Once upon a time there were 2 rad chicks that worked for the same company. I always talked with Barb at work and thought she’d be pretty cool to hang with. But we were work friends not outside-of-work friends (I was too lazy to put myself out there). Time passed and after working together about 7 or so years, Babs moved on to another company. During our work-a-day chats we somehow found out we both liked to play cards. My


The Detectives Has Been Born
Writing a new game is one of the most interesting things you can do…and a bit overwhelming. The first couple were arduous, time-consuming puzzle hunts that were poured over for days, weeks, and months. But now, with our first cooperative game, after it rambled around in my mind for a while, it’s now all out on the page. I’d say all the daunting work is done, but as my fellow game designers will tell you, I’m just getting started. I came up with this game over two years ago, b